THE SPECIES OF HELLSING


The Hellsing series is rather unique in that, it takes place in an alternate version of the real modern world where humans co-exist with a mysterious score of otherworldly beings! Even more so, rather than simply being a mere two or three different species, there are different classifications of those species! When one really gets in and takes a look at it, there are quite a few of these!

This section will break down the different species of Hellsing and all of the different variations of them.

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Human Beings

In the Hellsing world, human beings are the most plentiful. Every single character in the series (sans one) started out as one.

There are 3 different sub-species of Human in Hellsing.

Normal Human Being
Regenerator
Cyborg

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This is a Mock Cover

Vampires

Of course, the most famous of the species in Hellsing is the Vampire. Fearsome creatures of the night who drink blood and have at their disposal such horrifying powers.

There are 3 different sub-species of Vampires in Hellsing, and one TV Series only species.

True Nosferatu
Servant Vampire
Artificial Vampire
FREAKs (TV-Series Only)

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This is a Mock Cover

Were-creatures

Creatures whom are not one species but two at once! Were-creatures sometimes appear completely human with the ability to change into the other species, while sometimes appear to always be a mix of the two.

There are 2 different sub-species of Were-creatures in Hellsing.

Werewolf
Werecat

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This is a Mock Cover

Other

Despite having such species, Hellsing is host to a few other beings that are clearly not human but are hard to classify. Here they are

There are 3 different unclassified beings in Hellsing, and one TV Series only species.

Ghouls
A "Monster of God"
Spirits
Gods (TV Series Only)

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HUMAN BEINGS


In the Hellsing world, human kind is the predominant race. The overall plot revolves around protecting them from the forces of the occult, and hiding the truth from them. Humanity also holds the distinction of being the strongest of the races (according to Alucard) due mostly to their battle with mortality.

Normal Human Beings.

The easiest to describe, a normal human being is you, who is currently reading this website. You are a normal human being, devoid of supernatural powers and completely mortal. A human being may be greatly trained to become near-superhuman in ability, but at the end of the day, are all completely mortal. They also hold the distinction of being the most common species in Hellsing. Every single character with the notable exception of Schrödinger is either a human or started out as one.

Powers and Abilities.

  • Indomitable Will: Alucard often regards human beings as being the strongest race due entirely to their will. Human beings are entirely devoid of supernatural powers and immortality, yet they continue on with their existences and do not give up.

Normal Human Beings in Hellsing.

[Integra Hellsing] [Walter Dollneaz] [Pip Bernadotte] [The Wild Geese] [Enrico Maxwell] [Heinkel Wolfe] [Yumiko Takagi]
Everyone else is either a human being, or started out as one.


Regenerators.

Regenerators are one of the rarer species of the series, but one of the most important characters is one. A Regenerator is a normal human being who, through science, has been upgraded and enhanced to the point where they can heal and regenerate body parts, almost at the same level that a vampire can. Alexander Anderson is the prime example of a regenerator in the series, with the only other person who could potentially be regenerator is Heinkel in the end, as she shows no signs of having aged after the final battle.
Despite the fact that Regenerators are now enhanced and feature scientifically modified bodies, according to Alucard, a Regenerator would still be classified as human.

Powers and Abilities.

  • Indomitable Will: Still Human, a regenerator has the same will as a normal human.
  • Bio-technological Regeneration: Regenerators can reform lost flesh/body parts to some extent. Though, Anderson was shown almost losing his arm, meaning the skill is not quite on the same level as a vampire's
  • Enhanced Healing: A regenerator also has enhanced healing from sickness
  • Elongated Life-span: Anderson exhibits no signs of aging, despite having to be well into his 50s in the present day.

Regenerators in Hellsing.

[Alexander Anderson] [Heinkel Wolfe] (Possibly, in the Final Chapter)


Cyborgs.

Cyborgs, not to be confused with Androids, are human beings who have been modified and enhanced so that their body has become a substantial part machine. Despite being remade with robotic parts, a Cyborg always includes some of his original flesh and organs, almost always including his original brain. The main difference between a Cyborg and a full-on Android or Robot is that a Cyborg has to be made with a normal human being as a basis, whereas an Android or Robot is completely machine.

Despite being part machine, the Major professes that a Cyborg is still a human, and is still capable of defeating a Vampire by Alucard's Logic.
While this is true of Cyborgs in general, Integra insists that the Major is still just a monster, a point of view that is greatly backed up by the events of the story.

Powers and Abilities.

  • Indomitable Will: Still Human, a cyborg has the same will as a normal human.
  • Elongated Life-span: One of the main reasons to become a Cyborg is for an elongated life-span Despite having to be in his 80s during the events of the Battle of London, the Major appears virtually unchanged compared to how he appeared in 1944.
  • Enhanced Durability: A Cyborg body is naturally more empt at taking punishment than a frail human body. at the end, the major is seen taking a blast from a cannon that would have killed any normal human. As a Cyborg's brain is still human, it is still just as vulnerable as it always has been.

Cyborgs in Hellsing.

[The Major]

THE VAMPIRE


Vampires, Nosferatu, the Undead, No-Life Kings! Regardless of what you call them, these creatures are the crux of the entire Hellsing mythos! The original battle against the undead was waged against a vampire, and Hellsing specializes in the destruction of these occult creatures.
Vampires are the most abundant otherworldly being in the Hellsing universe, with several different kinds and varieties of vampires being featured.


True Nosferatu.

True Nosferatu are the absolute paramount of vampiric prowess, the true undead! In the Hellsing world, these are the most powerful and dangerous of undead creatures, capable of so much more than any others.
Unlike the Artificials or the "FREAKs" of the TV series, these are genuine vampires who were born of a human whose blood was drained and was fed the blood of a master vampire, before being freed to walk the night themselves.

Powers and Abilities.

  • Super Strength: Vampires are greatly stronger than a normal human being, able to use and lift large weapons that a normal human could not.
  • Nigh Immortality: The Vampire is a creature that appears ageless and timeless, existing for years, upon decades, upon centuries without aging or dying. However, Alucard mentions several times during the course of the series that "There is no such thing as Immortality". Implying that there is an eventual end for the vampire.
  • Nigh Invulnerability: Vampires are extremely close to being completely immune to injury or wear and tear, as Alucard is able to almost instantly reform from most damage with ease. However, there are several weapons that can cause damage to them.
  • Telepathy: The Vampire can read and speak directly into the minds of those he has drank from. This power was said to extend to all beings in the TV series, but is never used this way in the Manga. A Vampire can also manipulate the minds of weaker-willed beings, an ability Pip referred to as a "Sex Beam".
  • Shape-shifting: A Vampire can change into some different animals, a Dog and a Bat are both seen or mentioned in the series. Vampires can also become mist as well.
  • Ability to Command: A vampire has the ability to create and command several different kinds of underlings, including Servant Vampires, Familiars, and Ghouls. The Vampire has complete control over all of these. beings.
  • Levitation: True vampires can levitate and sometimes fly.
  • Blood Taking/Letting: Upon taking blood into themselves, a Vampire can take the entire essence of a person or vampire into themselves including their memories and powers.

Weaknesses.

  • Blessed/Silver Weapons: Vampires are susceptible to injuries from any number of Blessed weapons and artifacts. Most blessed weapons and ammunition are also mentioned to be alloyed with Silver, melted down from a Church's cross as well. It is probable that silver weapons can also harm vampires as well, but it is never elaborated on as to whether or not the blessing of the material is required.
  • Blood Dependency: A Vampire must take in blood in order to maintain their power.
  • Crossing Moving Bodies of Water: A Vampire cannot cross an open body of water.
  • Daylight: Daylight is a vampire's worst enemy, it is harmful to them.
  • The usual legendary methods of defeating a vampire are mentioned by Integra to also work in the Hellsing world including "Garlic, Holy Water, Wooden Stakes, and Decapitation". However, none of these are ever shown in practice.

Most of these weaknesses are shown to be possible to build a resistance to or overcome completely given enough time and maturity into the vampiric role. Daylight being a prime example of a weakness that Alucard and Seras are both able to overcome.

True Nosferatu in Hellsing.

[Alucard] [Seras Victoria] (Post Chapter 53) [The Cheddar Priest] [Huger and Jessica] (Possibly) [Incognito] (TV-Series Only) [Helena] (TV-Series Only]

Servant Vampires.

A Servant Vampire, much like the name suggests, is a young fledgling vampire who has not yet become able to walk the night of their own will, and is still under the servitude of their "Master" who created them. A Servant Vampire is made when a Master vampire drinks of a virgin and mixes his or her blood with theirs. While under the servitude of their Master, a servant has much more of their own free will than a Familiar or a Ghoul, and is still capable of acting on their own without needing much from their master in the ways of orders.

A Servant Vampire can only become a True Nosferatu in one of two ways: One is to drink the blood of their master after being willingly offered it. The second is to gain the power on their own by taking in all the blood, and thus the soul, of at least one strong human being.

Powers and Abilities.

  • A Servant Vampire exhibits all of the powers of a True Nosferatu (See above) however, as they are still new to their vampiric powers, they are considerably weaker on all fronts than a true No-Life King.

Weaknesses.

  • A Servant Vampire exhibits all of the weaknesses of a True Nosferatu (See above) though as they are still not as strong as their Masters, they are affected more so by these ailments.
  • It is never touched upon in Hellsing, whether or not killing a Servant Vampire's Master will have any kind of ill-effect on the Servant, however this is always a possibility.

Servant Vampires in Hellsing.

[Seras Victoria] [Mina Harker]
(Transformation Process Started on Mina, but aborted before finalized)

Artificial Vampires.

The Artificial Vampires are a new breed of the undead created exclusively by Millennium's chief scientist, the Doktor to be a faster and easier to produce pack of immortal monsters with which to make an entire army. The Artificial Vampires are made to be "Echos of Alucard", based on a sample of Alucard's vampiric blood taken from the corpse of Mina Harker. As such, they exhibit powers and abilities, not unlike Alucard and Seras, but ultimately weaker and not nearly as refined.

The true process one must go through to actually become one of these monsters is never shown or explained, however it is mentioned several times in the story to be some form of invasive surgery.

Powers and Abilities.

  • An Artificial Vampire exhibits many of the powers of a True Nosferatu (See above) however, as they are artificial imitations, they are considerably weaker on all fronts than a true No-Life King, or even in some cases, a Servant.
  • Normally, when drinking of a virgin, that virgin would not become a Ghoul, but a servant vampire. Artificial Vampires strangely do not exhibit this trait. All they drink from, even children who are clearly virgins, become Ghouls.
  • Many of the higher-ranking Artificial vampires exhibit their own specialized abilities and powers such as Rip Van Winkle's "Magic Bullets" and Zorin Blitz' Illusionary abilities. These appear not be a part of normal Artificial Vampire powers, and are specialized powers mastered by the individual users

Weaknesses.

  • An Artificial Vampire exhibits all of the weaknesses of a True Nosferatu (See above) though as they are still not as strong as the true undead, so they are sometimes affected more so by these ailments.

Artificial Vampires in Hellsing.

[Jan & Luke Valentine] [Tubalcaine Alhambra] [Rip Van Winkle] [Zorin Blitz] [Walter C. Dollneaz (Ch. 57 and on)] [Millennium's Entire Battalion] [Huger & Jessica] (Possibly)

FREAKs (TV-Series Only).

FREAKs were the TV-series only version of the Artificial Vampires, created through different means by a different, mysterious organization.

The main difference between these and the Artificial Vampires from the manga and OVA series is that those creatures were created by the Doktor using some kind of surgery, while the FREAKs were created using some kind of chip implanted in their necks called the "FREAK Chip".
While a chip did exist in the manga and was used on the Artificial Vampires, in that iteration the chips were only monitoring devices used to keep track of the vampires and cause them to self-destruct should they fail. The TV series instead made them the sole cause of the vampirism, as well as having no clear origins. While Millennium is the creator of the Artificial Vampires in the manga, there is no clearly defined creator of the "FREAK Chips" in the TV-Anime, and despite the mystery of that being a central plot point for the series, it is never resolved.

Powers and Abilities.

  • A FREAK exhibits many of the powers of a True Nosferatu (See above) however, as they are "pretenders and frauds", as Alucard calls them, they are considerably weaker on all fronts than a true No-Life King, or even in some cases, a Servant.
  • Normally, when drinking of a virgin, that virgin would not become a Ghoul, but a servant vampire. FREAKs strangely do not exhibit this trait. All they drink from, even children who are clearly virgins, become Ghouls.
  • It seems that multiple chips enhance the vampiric powers of the FREAKs. When Paul Wilson was made into a FREAK, Incognito added multiple chips to him, causing him to appear to gain much more strength and power than the average freak. It also enabled him to morph into a monstrous creature that Seras called a "Bat-Freak".

Weaknesses.

  • A FREAK exhibits all of the weaknesses of a True Nosferatu (See above) though as they are still not as strong as the true undead, so they are sometimes affected more so by these ailments.

FREAKs in The Hellsing TV-Series.

[Enrico Stivaletti] [TV Jan & Luke Valentine] [Paul Wilson] [Huger & Jessica (Possibly)]
As the FREAK Chip was a TV-Series only invention, most-all of the Vampires featured in that series are FREAKs

WERE-CREATURES


Werewolf.

Werewolves! Modern Vampire fiction has become rife with them, consistently making them either a force on the same side as the vampires, or at odds with them. Hellsing falls into the tradition, but in a new and exciting way! Hellsing features but one Werewolf character, and not even a talkative one at that, but he proves important as this werewolf unleashes his full power on the unsuspecting Seras Victoria!

Werewolves, as the name would suggest, are creatures that have both the power of a wolf, and the power of a man. They are able to change between the two forms, and into a hybrid of them at will, creating a fiercely devilish monster.

Powers and Abilities.

  • Super Strength: Werewolves are greatly stronger than a normal human being, able to use and lift large weapons that a normal human could not.
  • Nigh Immortality: The Captain appears to have not aged at all between the past and the present, implying that his status as a Werewolf has slowed or potentially halted the aging process.
  • Nigh Invulnerability: During the Captain's sole fight in the series, he was able to take large amounts of damage that he shrugged off with little to no ill effect.
  • Shape-shifting: A Werewolf can change his very species back and forth from Man to Wolf. He is also able to become a hybrid creature, a fearsome mix of the two.
  • Heightened Senses, Speed, and Agility: The Captain was capable of besting Seras' Vampiric prowess with a quicker speed and agility than she was able to muster. He also seemed to have a keen battle sense, able to predict some of her moves before she'd done them.

Weaknesses.

  • Vulnerability to Silver: A Werewolf is weak and susceptible to damage from a range of silver weapons. The usual method of attacking with such a weapon would be through the form of a silver bullet, but any silver such as a Silver tooth proved just as effective.
  • Possible Loss of Speech: The Captain is never shown speaking in either the series or its prequel, The Dawn. This is never explained or elaborated upon, so it is unknown if this is a side-effect of his lycanthopy, or if it's just something of his own choosing. However, the possibility remains that it is in fact caused by his condition.

Werewolves in Hellsing.

[The Captain]

Werecat.

Half-Human, Half-Cat. The Werecat is also known to most anime fans as the "Catgirl" or "Catboy". In Hellsing, this race is literally one-of-a-kind!

Created by the Doktor for The Major's grand Battalion, Schrödinger is literally, as his Species' name implies, Half-Human, Half-Cat. Despite being seemingly young and immature, Schrödinger and his power prove vital to the Major's plans, being an effective messenger as well as part of the Major's final master stroke!

It should also be noted that, the prefix "Were" simply means "Human". The prefix "Were" added to "Cat" simply means "Human-Cat", and doesn't require the ability to transform back and forth between the two creatures.

Powers and Abilities.

  • Being Everywhere and Nowhere: Schrödinger exhibits his one major power within the series, and that is the ability to be in a state of being "Everywhere and Nowhere" at once. According to the Major, Schrödinger has to focus in order to recognize himself as existing. As long as he does that, he is constantly in a state of being "Everywhere And Nowhere". To simplify it makes him able to Teleport, however it is a bit more complicated than that..
  • Nigh Invulnerability: Schrödinger shows much the same invulnerability that most other characters in the series have as well. He is shown once having his head blown off, yet he appears later unharmed. This may be part of his "Everywhere And Nowhere" power".

Weaknesses.

  • He is also Nowhere: Schrödinger's one big weakness is that he MUST recognize his own existence in order to continue to be. If Schrödinger loses the ability to concentrate on that, he becomes "Nowhere", and is literally "A cluster of imaginary numbers" according to the Major.

Werecats in Hellsing.

[Schrödinger]

OTHER SPECIES


Ghouls.

The walking, lurching, unfeeling servants of the Vampires. Ghouls are literally zombies, but rather than walking aimlessly and attempting to devour people, they act under the control of their vampire masters.
Despite being seemingly fierce, Ghouls are actually rather slow and sluggish. They do not respond well to orders from their Masters, not due to any free will being left in them, but because they simply have low reaction time and difficulty understanding what is going on around them.

Powers and Abilities.

  • Tenacity: Ghouls are literally reanimated corpses, so they have very little in the way of actual abilities, however they do have one thing going for them. Tenacity is their major high-point in that, they will continue on as much as they can, even if they've lost limbs and body parts.
  • Power in Numbers: Despite their weaknesses, Vampires can create a very large number of Ghouls. These creatures are mostly weak in small numbers, but if enough Ghouls are arranged together with the added possibility of arming them, they can become a dangerous threat.

Weaknesses.

  • Slow Moving Speed: Ghouls have very little speed to them. They are essentially very slow moving sacks of meat with teeth. This makes most Ghouls easy targets.
  • Mindlessness: Ghouls are quite literally mindless. They have no ability to think on their own, and have very slow reaction times. When attempting to raid Hellsing House with a cadre of Ghouls, Jan commented that they were "A bunch of Dumb-asses" when they found it difficult to obey his commands.

Ghouls in Hellsing.

[Eddy] [Simon]
There are legions of other Ghouls in Hellsing who are unnamed.

 

Spirits.

The Hellsing universe is also home to some other strange beings. Three "Spirits" appear in Hellsing to talk to the main characters at certain points in the story.
The first appearance of such a being is during Seras' Trip to Rio de Janero. Seras has a dream featuring the "Spirit of the Harkkonnen", her Gun. The spirit is able to talk to her and tell her, in a rather comical show, of the impending danger she is about to come under.
At first glance, this seems to just be a strange dream she had, however on the way home from Rio, Alucard has a very similar dream, this time speaking to the Spirit of his gun, the Jackal-Willis.
A third Spirit appears in Alucard's dream to warn Alucard that the Spirit of the Jackal is an "impostor" and to kill it. These events seem strange at first, but down the line it begins to make sense. The third spirit is never named, but is most likely the Spirit of the Casull, Alucard's other gun.

Powers and Abilities.

  • As joke characters, these spirits don't really show off any "Powers" so to speak, but they do appear to have some kind of clairvoyance that allows them to see into the future, as both times a spirit warns their master of some kind of impending threat. (Seras' Spirit warns her of the coming danger, Alucard's warns him of the Jackal's untrustworthiness)

Weaknesses.

  • These spirits never truly fight anyone outside of each other, so it is unknown if they have any weaknesses.

Spirits in Hellsing.

[The Spirit of the Harkkonnen] [The Spirit of the Jackal-Willis] [The Spirit of the Casull?]

The "Monster of God".

Mid-way through volume 8 of the manga, Alexander Anderson felt he was no match for Alucard at that point. His only hope was a weapon he'd kept hidden inside his coat, Elena's Nail.
The Nail is a long lost holy artifact kept by the Vatican's Section 3 "Mattai" (Matthew) division. This holy relic is supposedly one of the nails that was used to crucify Jesus Christ himself, and because of this significance, it holds great powers to be used by whomsoever drives the nail into his own heart.

Anderson does this to himself, becoming an unnamed creature Alucard calls a "Monster of God". This creature seems to lose any vestiges of his old humanity, becoming a malevolent torrent of fierce piety and wrath.

Powers and Abilities.

  • Nigh Invulnerability: The Monster of God was extremely close to being completely immune to injury or wear and tear, as Anderson is able to almost instantly reform from most damage with ease. These reformations occur in a flurry of thorns, modeled after the crown that was placed upon Jesus' head when he was crucified.
  • Severely Enhanced Strength and Speed: While under the influence of the Nail, Anderson seemed much faster and stronger than he ever was before. This became the closest he ever appeared to defeating Alucard.
  • Pyrokinesis: At one point in the fight, Anderson seemed capable of igniting and sustaining flames upon his enemies. He was able to burn away Alucard, some of his familiars, and began to spread the flame to Seras until Alucard awakened and stopped it.

Weaknesses.

  • Loss of Self: Once he had driven the Nail within himself, Anderson seemed to become a completely different person. A fact that was pointed out by his priest division as well as he himself after having the nail removed.
  • Vulnerability in the Nail: The one major weakness of this creature is the Nail itself. The Nail stays sticking out of the body to some extent, and is readily visible to the creature's opponent. Removing the nail causes the creature to lose it's power and revert to its human form.

The "Monster of God" in Hellsing.

[Alexander Anderson] (Ch 66-72)

Gods (TV-Series Only).

In the Hellsing TV-Series, the final vampiric villain in the series, Incognito, seemed driven by one particular purpose. That purpose was to revive the Egyptian god Set and take that being into himself to gain its power.

Set was talked about later in the series, but only seen briefly in the final episode, so its true nature and abilities were never fully realized.

Powers and Abilities.

  • Energy Blasts: One of the only things Set did in the series was to fire large energy attacks at a newly revived Alucard. Alucard countered these by sending out his familiars

Weaknesses.

  • Susceptible To Damage to Their Host: Incognito was in the midst of summoning the God when Alucard defeated him, so it appears that attacking the host while the ritual is being done is the one major weakness of this being.

Gods in The Hellsing TV-Series.

[Set]